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NPC Generator

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Advanced [show]


Bertram Adley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of maces, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is singed and shortened. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can't help but pocket interesting objects he comes across

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Ugly, Depressed, Antagonistic. Bonds: Criminal record. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Bertram Adley, Male Human Commoner 11
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 36 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 900 gp. Tiger eye turquoise (11 gp). Onyx (70 gp). Star ruby (1300 gp). Bloodstone (70 gp). Black pearl (1300 gp). Iolite (70 gp). Obsidian (11 gp).


Social Check DCs


Three Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel coat over a white low-cut shirt, and a Stetson hat upon his head. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. His fur is white, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the west. While studying, he fell in love. They married and had a son. He inherited the family business which he has now maintained for 6 years.

Motivation: Expand his business.

Ideals: Optimist. Bonds: Attractive, In love, Immigrant, Job. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Three Of Winter, Male Tabaxi Bard 3
Medium (6'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)11 (+0) 18 (+4)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Myria Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears baggy red pantaloons and a white scarf. Her long brown hair is drawn into a two foot long braid. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She can speak with the recently deceased. Myria is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She got into the Animal Trainer business at a young age. When Myria reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Stylist they were divorced and she won custody of their daughter. She worked as a Animal Trainer, and she later adopted a second daughter.

Motivation: Marry her sister to traveling adventurers; and she'd like to take her coworkers down a peg

Ideals: Gifted. Bonds: Attractive, Family, Job, Military. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Myria Greenbottle, Female Halfling Paladin 5
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Fiery yellow corundum (1100 gp). Chrysoberyl (90 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing a long, pastel, dusty cloak. Her white fur is unkempt and raggedy. Her eyes, though not visible through her cowl, are yellow.

Personality: She likes to make people angry or surprised. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: The child of a Locksmith, who enjoyed hunting, Pelt was taken on many hunting expeditions. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Opinionated, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Laborer

Voice: Squeaky

Attributes [hide]

Pelt Moon, Female Tabaxi Commoner 3
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Black pearl (400 gp). Golden yellow topaz (400 gp).


Social Check DCs


Lone Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants. She wears a wide-brimmed hat to cover her moderate length gray fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She always tries to repair and not replace. It was this mentality that drove her into the Knight business.

History: She served in the navy to pay for her family's outstanding loans. After coming to the age of reason, Lone took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is untrained/undisciplined, which makes her dangerous.

Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Persistence, Gifted. Flaws: Insane. Bonds: Criminal record, Military. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Lone Of Ale, Female Tabaxi Commoner 10
Medium (4'7") Tabaxi, True Neutral (CR 10)
Armor Class 8
Hit Points 41 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +2

Possessions: 210 pp. Chalcedony (30 gp). Aquamarine (200 gp). Smoky quartz (30 gp). 1 Minor magic item.


Social Check DCs

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