Ashgarn Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is brown. His gray eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. In his 10th year, his parents were killed by a gnolls raid, leaving Ashgarn alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Mentor, Enemies. Occupation: Mortician
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 10)
Armor Class 11
Hit Points 12 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Fire opal pendant on a fine gold chain (2400 gp). Cloth of gold vestments (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).
Kansif Kensley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She sports a flattop hair cut. She has a dull look in her brown eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She uses divination through singing.
History: She was born to loving parents in a slum to the south. Brilliant and gifted she never wanted to apply herself. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is currently in port desperately looking for someone to get her out; and to reunite with her old friends
Ideals: Gifted. Flaws: Terse. Bonds: Poor, Adventurer, Slave. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Citrine (40 gp). Citrine (40 gp).
Synthrin Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner, and she perpetually has her nunchaku ready. Her crest is gold and curly. She wears round tiny glasses practically rammed into her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered
History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Synthrin took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Synthrin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has decided she is irredeemable
Ideals: Fighting, Joker, Logical. Bonds: Attractive, Nature. Occupation: Fisher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Farideh Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears a green coat over a brown low-cut shirt, and a top hat upon her head, she is not a threatening figure. Her crest is green, silky, and of moderate length. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. A freak accident while working with her Dyer father left her crippled. By chance she met her sister recently and the two have been together since.
Motivation: Meet up once more with her childhood friend; and regain custody of her son
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Doctor
Voice: Low range voice
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +8 / 2d4+5, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp. 1 Minor magic item.
Roland Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He likes to wear ponchos typically of a light grey in addition to tight pants. His golden hair is styled in orderly dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 120 gp.
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