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NPC Generator

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Advanced [show]


Uraim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He keeps his red hair in a pixie cut. His hazel eyes are slightly larger than normal.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a slaver, Uraim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Optimist, Athletic. Flaws: Insane. Bonds: Immigrant, Mentor. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Uraim Trueanvil, Male Dwarf Rogue 6
Medium (4'3") Dwarf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flask Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her gray fur down. Her hazel unseeing eyes seem to look past you.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has all her life been fascinated with singing.

History: The child of eastern immigrants she idolized her father. Her father was very strict, and drilled into her lessons on being the perfect lady. She moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Flask Of Clay, Female Tabaxi Monk 3
Medium (6'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 15
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 400 gp. 4 Smokesticks.


Social Check DCs


Chenna Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 3'1" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her left leg appears badly burned and disfigured. Her blonde hair is wavy and long. Her blue eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Chenna will drive conversation. Further she is a bit of a stoner and is frequently out of it.

History: Chenna was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Chenna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chenna. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is a bit of a kleptomaniac.

Ideals: Extrovert. Flaws: Addict. Bonds: Family, Criminal record. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Chenna Fastfoot, Female Halfling Wizard 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 6 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 6 (-2)5 (-3) 6 (-2)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Berrian Iranapha, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He has wavy red hair. His eyes are hazel and beady.

Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 7 years.

Motivation: Sabotage a competitor; and he seems to be bored by most things

Flaws: Ugly, Shy, Mundane. Bonds: Job, Rich. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Berrian Iranapha, Male Elf Monk 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 15
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 10 (+0)11 (+0) 17 (+3)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 2100 sp.


Social Check DCs


Gilbert Clapham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. His feathered hat is riddled with cuts and holes. His face is scarred and worn.

Personality: Eccentric and domineering, Gilbert will drive conversation. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Ugly, Shy, Disease. Bonds: Poor, Nature. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Gilbert Clapham, Male Human Fighter 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 13 (+1)3 (-4) 17 (+3)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 150 gp.


Social Check DCs

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