Stacee Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has moderate length silver hair. Her otherwise smooth face is marked with small tiny scars.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born in a small forest village. Her father took her hunting and taught her how to get in the mind of other creatures. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and someone believes her a fraud
Ideals: Entrepeneur. Bonds: Criminal record, Has a crush, Nature, Enemies. Occupation: Shoemaker
Voice: Hollow voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp.
Manea Liberty, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. Her black hair is singed and shortened. She wears a mask on her face.
Personality: She is happy with her job as a Adventurer. She turns her eye from what people do, preferring to live and let live. She also has developed a complete distrust of the Ploughman profession.
History: She was born a particularly ugly child, much to the horror of her parents. She was taken from her home at a very young age. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Slave, Adventurer. Occupation: Adventurer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 52 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 500 gp. Aquamarine (1200 gp). Obsidian (12 gp). Tiger eye turquoise (12 gp). Azurite (12 gp). Black pearl (1200 gp).
Ruloth Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is wearing the road beaten gear of a warrior. She is muscular with a powerful set of arms. Her green crest is greasy and uncared for. She wears crescent spectacles with a black brim.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is lazy, self-centered, vain, and jealous.
History: Born in a small village she learned the ways of the warrior from her mother. Because her mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She left for the east, certain she would find work there.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Fighting, Philantrophist. Flaws: Ugly, Selfish. Bonds: Immigrant, Enemies. Occupation: Performer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 1600 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). A necklace of small pink pearls (4000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Isabella Kemmerer, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is typically in her Barber uniform. Beneath her clothing is a huge mess of scar tissue. She keeps her black hair in a pixie cut. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barber. She has drifted from career to career and currently works as a Barber.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Slave, Military. Occupation: Barber
Voice: American accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Goblin, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 800 gp.
Gardain Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown coat over a white low-cut shirt, and a deerstalker hat upon his head. He has a blonde handlebar mustache and slicked back blonde hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gardain was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers.
Flaws: Shy, Forgetful. Bonds: Attractive, Poor, Family. Occupation: Bookbinder
Voice: Timid voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
