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NPC Generator

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Advanced [show]


Millicent Denholm, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. Her hazel eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food she seems plenty friendly. She is used to getting what she wants. In part because she is a meticulous planner.

History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and to reunite with her old friends

Ideals: Philantrophist, Professionalism. Bonds: Attractive, Poor, Adventurer. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Millicent Denholm, Female Human Druid 2
Medium (5'7") Human, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Savaran Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing right arm. She is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. She keeps her long green crest kept up in a rat tail. Her eyes are red and she is always smoking a pipe.

Personality: She snorts whenever she laughs or is feeling confident. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Savaran studied abroad. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She is greedy.

Ideals: Gifted. Bonds: Rich, Adventurer. Occupation: Soapmaker

Voice: Soothing and warm

Attributes [hide]

Savaran Raghthroknaar, Female Dragonborn Ranger 9
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 34 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Persuasion +3, Survival +6
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. Iolite (50 gp). Star rose quartz (50 gp). Tiger eye turquoise (10 gp). Eye agate (10 gp). Golden pearl (40 gp). Obsidian (10 gp). Carnelian (50 gp). Black star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Deighton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His hair is short and white. His gray eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.

History: Born in the west to a Bounty Hunter, William learned a great deal about his father's area of expertise. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. William's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and he's in love

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Job, Family, Has a crush. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

William Deighton, Male Human Ranger 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 gp.


Social Check DCs


Pikar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He has wavy blonde hair. His fierce brown eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Pikar Whispermouse, Male Halfling Expert 2
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)16 (+3) 11 (+0)4 (-3)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Euphemia Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has a moderate pudge and is not very fit. Her golden hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She snorts whenever she laughs or is feeling confident. She is a font of random trivia from the lore and stories she has discovered

History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world; and expand her business

Ideals: Logical, Persistence. Bonds: Nature, Job. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Euphemia Goodearth, Female Halfling Paladin 1
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 160 gp. Deep green spinel (40 gp).


Social Check DCs

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