Rolf Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 4'11" and is wearing a long, yellow, dusty cloak. His right hand appears badly burned and disfigured. His white hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Rolf studied abroad. Brilliant and gifted he never wanted to apply himself. He used his abilities to trick people and travel the world for free.
Motivation: An old rival family wants him found; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Philantrophist, Gifted. Bonds: Criminal record, Family. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp.
Arjhan Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. He wears his black crest up. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Arjhan was raised in a hard working conservative environment. Arjhan was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Stableman. He has worked as a Stableman like his mother before him.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Bonds: Rich, In love, Job, Immigrant. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 40000 cp. Red garnet (70 gp). Malachite (14 gp). Silver pearl (70 gp).
Ulblyn Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He wears his auburn hair up in a very large beehive style do. His violet eyes are slightly larger than normal.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of a Detective, who enjoyed hunting, Ulblyn was taken on many hunting expeditions. Ulblyn was born on a far southern plains where he grew up under the tutelage of his father, an expert Gardener. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Bonds: Criminal record, Nature, Immigrant. Occupation: Gardener
Voice: French accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 sp.
Cloud Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a fancy pastel dress. Her cinnamon fur has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She would rather hide behind her crafts than deal with other people.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mason arts, while her father instructed her in etiquette, music and courtly manner. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she uses money and sex appeal to get what she needs
Ideals: Athletic, Joker, Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Mason
Voice: Raspy
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 16)
Armor Class 13
Hit Points 42 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Draconic, Gnome
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 11000 gp. Deep blue spinel (1200 gp). Black pearl (1200 gp). Alexandrite (1200 gp). Zircon (80 gp). Emerald (1200 gp). Eye agate (7 gp). Chrysoprase (80 gp). Amber (110 gp). Blue star sapphire (1200 gp). Lapis lazuli (7 gp). Violet garnet (1200 gp). Sardonyx (80 gp). Carnelian (80 gp). Red garnet (110 gp). Hematite (7 gp). White opal (1200 gp). Carnelian (80 gp). Tiger eye turquoise (7 gp). Malachite (7 gp). Sard (80 gp). Coral (110 gp). Moss agate (7 gp).
Hadarai Eathalena, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a blue coat over a brown low-cut shirt, and a top hat upon his head. He has a black handlebar mustache and slicked back black hair. He has hazel eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of a Painter, who enjoyed hunting, Hadarai was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new mayor responsibilities is difficult
Bonds: Poor, Attractive, Job, Nature, Adventurer. Occupation: Mayor
Voice: Slurs words
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Ignan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 15000 sp. Moss agate (13 gp). Rose (20 gp). Sard (20 gp). Amber (160 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
