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Gnarsh Jacobs, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. His brown hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invites people to come help in his community garden.

History: He comes from a rich southern family. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Gnarsh Jacobs, Male Half-Orc Cleric 7
Medium (6'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 8 (-1)8 (-1) 8 (-1)9 (-1)
Skills Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Malachite (8 gp). Amber (120 gp). Violet garnet (1500 gp). Malachite (8 gp).


Social Check DCs


Emmeline York, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'11". She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and her gloved hand is found clutching a bastard sword. Her silver hair has been sun bleached extensively. Her hazel eyes dart from person to person.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Adventurer, Religious. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Emmeline York, Female Human Bard 4
Medium (4'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 44000 sp.


Social Check DCs


Oloric Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His whole body is exceptionally muscular. He has wavy golden hair. His green unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Fortune-teller. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Oloric studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Oloric Bofdann, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 1600 sp. Moss agate (4 gp). Red-brown spinel (60 gp). Malachite (4 gp).


Social Check DCs


Quick Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her longbow. Her red fur is thinning but still full. She is very pretty but has cold, dead eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has a minor phobia of water and hates getting wet.

History: Quick lived on a farm with her father, near the main road leading to a nearby town. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now spends her time doing works of charity.

Motivation: She is terrified, and will act out of fear; and an old rival family wants her found

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Quick Timber, Female Tabaxi Warlock 1
Medium (5'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Athletics +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Herleva Marleigh, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. She has wavy brown hair. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is able to fit into much smaller and tighter spaces than normal.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. After coming to the age of reason, Herleva took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Meet up once more with her childhood friend; and she's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Secretive, Antagonistic. Bonds: Immigrant. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Herleva Marleigh, Female Human Warrior 6
Medium (5'6") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 24 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)9 (-1) 9 (-1)6 (-2)
Skills Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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