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NPC Generator

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Advanced [show]


Jarana Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'3" and is a bit bulky. She is very muscular particularly in the legs. She wears brown trousers with green and white striped suspenders. She wears various colorful collared shirts. She wears a broad hat to hide her balding. Her brown eyes are passionate and lively.

Personality: Jarana wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Jarana was born with her mother's beautiful face. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Hunter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To find somewhere to settle down; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Mundane. Bonds: Family, Attractive, Criminal record. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Jarana Orcfoe, Female Dwarf Warlock 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 64 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)8 (-1) 11 (+0)10 (+0)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Violet garnet (900 gp).


Social Check DCs


Korfel Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears tattered old clothes. He has a hunchback. His red hair is greasy and uncared for. He has hazel eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Korfel is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and he has money and likes to spend it

Flaws: Ugly, Shy, Disease. Bonds: Family, Rich. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Korfel Floshem, Male Elf Druid 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)12 (+1) 17 (+3)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp.


Social Check DCs


Nuraval Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses in brown turtlenecks beneath a white coat with tan slacks. His silver hair is thinning but still full. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: A powerful wizard made him what he is. After coming to the age of reason, Nuraval took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Nuraval and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Nuraval Helcral, Male Dwarf Ranger 9
Medium (4'3") Dwarf, True Neutral (CR 9)
Armor Class 10
Hit Points 51 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)16 (+3) 7 (-2)5 (-3)
Skills Animal Handling +1, Deception +0
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon, Auran, Goblin
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 pp. Citrine (40 gp). Golden pearl (90 gp). Alexandrite (1000 gp). Sard (40 gp). Brown-green garnet (90 gp). Sard (40 gp). Star rose quartz (40 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.


Social Check DCs


Frouse Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he has the majority of his body covered in plate. His auburn hair is lengthy. He is baby faced.

Personality: Frouse is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.

History: He comes from a rich western family. He was an apprentice working in his mother's forge. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Gifted. Bonds: Rich, Job. Occupation: Butcher

Voice: Sleepy voice

Attributes [hide]

Frouse Gimlen, Male Gnome Monk 7
Small (3'4") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 28 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 15 (+2)8 (-1)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 800 gp. Amber (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damaia Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She prefers to wear green clothing when she does not wear armor. Her hair, while still mostly purple, has prominent grey streaks. She tend to wears goggles to shield her eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Damaia is combative with any and all who dare try her patience in the slightest.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her childhood dream was to be a Knight, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Persistence, Justice. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Damaia Sanctuary, Female Tiefling Rogue 4
Medium (5'4") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)17 (+3) 17 (+3)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Celestial, Auran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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