Qualen Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Shepherd uniform. He carries a battered spear and tarnished falchion as well. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Shepherd business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He struck the Shepherd job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Job, Religious. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 102 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 19 (+4) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 900 pp. Sard (50 gp). Malachite (14 gp). Black pearl (700 gp). Banded agate (14 gp). Coral (120 gp). Golden yellow topaz (700 gp). Hematite (14 gp).
Henry Davenport, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears brown trousers with tan and grey striped suspenders. He wears various colorful collared shirts. His auburn hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is extraordinarily eccentric. Energy wise he seems alert and responsive.
History: Henry was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and to prove his worth to the world
Ideals: Professionalism, Persistence. Flaws: Insane, Impulsive. Bonds: Family. Occupation: Doctor
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 63 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 1800 gp. Banded agate (9 gp). Moonstone (70 gp).
Veit Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey cloak and cross-gartered green stockings. His tied-back hair is silver. His eyes are hazel.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Banker job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and he feels threatened by others
Ideals: Artistic. Flaws: Fearful. Bonds: Enemies, Religious, Job. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 180 gp.
Salanop Welber, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She very much looks the part of a Tailor. She wears her blonde hair up in a very large beehive style do. She is baby faced.
Personality: She is happy with her job as a Tailor. She turns her eye from what people do, preferring to live and let live. She is obsessed with finding treasure.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Layabout, but she was a colossal failure. Due to her spouse's obsession with being a Layabout they were divorced and she won custody of their son. She worked as a Tailor, and she later adopted a second son.
Motivation: To clean up the streets; and she has passion for adventuring and risk
Flaws: Disease. Bonds: Job, Adventurer, Family, Guardian. Occupation: Tailor
Voice: Irish accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 140 gp.
Ernest Hale, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is bristling with hidden weapons, mostly monstrous two handed axes and swords. His auburn hair is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.
History: Sold as a small child to a slaver, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Criminal record, Mentor. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp.
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