Beleth Charm, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She has a large green mantle and cape that has been intricately interwoven into her tan robe. She wears a small hat to hide her balding. She wears an eyepatch.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A true patriot, Beleth would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: The child of a Roofer, who enjoyed hunting, Beleth was taken on many hunting expeditions. Her mother was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Military, Nature. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 2000 sp.
Dynamic Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She has the majority of her body covered in plate. She has moderate length beige fur. She is baby faced.
Personality: Dynamic hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spice Merchant. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.
Motivation: Further expansion of business.
Ideals: Athletic, Artistic. Bonds: Job, Rich. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 39 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
Possessions: Just what you see.
Flame Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. Her yellow fur is thinning but still full. Her eyes are amber and catlike.
Personality: She is a Shoemaker first and foremost. She believes firmly that knowledge should be universal. She is a logical person and will generally grow upset if things defy logic and science.
History: The child of southern immigrants she idolized her mother. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. In the meantime she has taken over work as a Shoemaker and occasionally as a mercenary.
Motivation: Meet up once more with her childhood friend; and she'd like to take her coworkers down a peg
Ideals: Logical. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Shoemaker
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
Werydd Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her skin is fair and her fingers are delicate and long. She has done her best to style her chestnut hair to look like a famous performer. Her face is covered beneath a completely black helmet.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the east to a Bookbinder, Werydd learned a great deal about her mother's area of expertise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Joker. Bonds: Attractive, Job. Occupation: Bookbinder
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 17 (+3) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 gp.
Ellywick Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. She keeps her chestnut hair in a pixie cut. Her hazel eyes lackadaisically let the world flow into them.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Energy wise she seems alert and responsive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her absent father; and nothing but the best is good enough for her
Ideals: Impeccable, Professionalism, Gifted. Bonds: Adventurer, Family. Occupation: Shipwright
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 10)
Armor Class 13
Hit Points 69 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6
Possessions: 700 gp. Iolite (80 gp). Golden yellow topaz (1100 gp). Zircon (80 gp). Blue quartz (16 gp). Rock crystal (80 gp). Moss agate (16 gp). Jade (110 gp). Freshwater pearl (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
