Oppleby Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a small bristly mustache and wavy auburn hair. This amber eyed northerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Passionate. Bonds: Military, Poor, Criminal record. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Bathin Fate, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His white hair is thinning but still full. His eyes are a pleasant silver.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bathin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to get laid; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Professionalism, Fighting. Bonds: Attractive, Poor. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 11 (+0) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Ishmoz Atterton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His auburn hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Ishmoz embodies much of what other species detest in the Half-Orcs. He is a font of random trivia from the lore and stories he has discovered
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. After a long history of fighting, Ishmoz and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to settle down with his crush
Ideals: Athletic, Logical, Gifted. Flaws: Antagonistic. Occupation: Jeweler
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 12 (+1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Star ruby (600 gp). Rich purple corundum (600 gp). 1 Minor magic item.
Cairn Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. His white hair is knotted and matted. His white eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is frequently practicing swordplay.
History: Cairn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Spy for hire.
Motivation: Wants to open a new tavern.
Flaws: Terse. Bonds: Poor, Slave, Military, Job. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 64 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic, Dwarven, Gnome
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulfgar Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with grey socks and a vest with buckled shoes. He is physically well-built. He keeps his golden hair in a pixie cut. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.
History: He got into the Bellfounder business at a young age. He was an apprentice working in his father's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Pacifist. Flaws: Ugly, Insomniac. Bonds: Job, Adventurer. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!