Ur-Dag Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he sports black clothing, slightly heavier than average wear. With a patchy blonde beard and wild blonde hair. His eyes, though not visible through his cowl, are violet.
Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Body Guard, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many giants want him driven away; and he's in love
Flaws: Antagonistic. Bonds: Has a crush, Job, Adventurer, Enemies. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Draconic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 500 gp. Hematite (7 gp).
Mardred Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears grey leather gloves, a grey jacket, and tight pants. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant violet.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She misses her home and complains about the freezing weather, even in summer.
History: She comes from a rich western family. Her childhood dream was to be a Slave Trader, but she was a colossal failure. She became a Knight soon after.
Motivation: To end her boredom; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Mundane. Bonds: Immigrant, Rich, Job. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 3 Acid flasks.
Zepar Random, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple green robe with tan stripes complete with hood. He is portly but not overly obese. His silver hair is matted, messy, and big. His white eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. Cursed with lycanthropy at a very young age, Zepar has worked very hard to control his curse. During his travels, Zepar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Zepar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Zepar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break.
Ideals: Opinionated, Fighting. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Buckler.
Ûkbûk Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with wide-brimmed hat. His moppish auburn hair is in a traditional bowl cut. His gray eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and an old rival family wants him found
Ideals: Gifted. Bonds: Rich, Job, Family. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 1600 gp.
Ranala Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has styled her auburn hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Ranala grew up listening to her father's many stories. She struck it rich when she found rare goods in large quantities. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: She is greedy.
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 6 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp. Obsidian (10 gp). Sardonyx (50 gp). Sard (50 gp). 1 Minor magic item.
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