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NPC Generator

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Advanced [show]


Rolf Budd, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a worn and beaten armor. He wears a broad hat to cover his moderate length auburn hair. He is baby faced.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He comes from a rich eastern family. He helped his father out around the business and became quite the natural. Recently he has begun working with bootleggers and crooks.

Motivation: To find somewhere to settle down; and to be a assassin again

Ideals: Justice. Flaws: Mundane. Bonds: Criminal record, Rich, Job. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Rolf Budd, Male Human Rogue 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)12 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Shadow Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His red fur is still thick. His fierce green eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Shadow was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Animal Trainer like his father before him.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult.

Ideals: Passionate. Flaws: Ugly. Bonds: Military, Job. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Shadow Grass, Male Tabaxi Paladin 11
Medium (6'9") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 93 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)18 (+4) 10 (+0)20 (+5)
Skills Insight +4, Performance +9
Senses Passive Perception 10
Languages Common, Goblin, Aquan, Elven, Druidic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 1000 gp. Black pearl (800 gp). Golden yellow topaz (800 gp). Bloodstone (40 gp). Fiery yellow corundum (800 gp). Lapis lazuli (5 gp). Jasper (40 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She has a moderate pudge and is not very fit. She keeps her long white fur kept up in a rat tail. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stylist. She has dedicated herself to building a better world.

Motivation: She has a crush on the local Seamstress; and she would like to get married and retire

Flaws: Racist. Bonds: Rich, Job, Adventurer, Has a crush. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Cask Timber, Female Tabaxi Bard 5
Medium (6'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 9 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 7 (-2)15 (+2) 7 (-2)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 8
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp.


Social Check DCs


Lone Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has wavy gray fur. She wears large thick round spectacles.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She works hard and plays hard.

History: She was born at the edge of vast forest. Lone liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now travels the world, in search of power and loot.

Motivation: She's repulsed by the PC; and she desires power and/or immortality

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Nature. Occupation: Miner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lone Wind, Female Tabaxi Rogue 16
Medium (5'1") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 10
Hit Points 110 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)11 (+0) 15 (+2)17 (+3)
Skills Acrobatics +5, Performance +8
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +8

Possessions: 6000 gp. Sapphire pendant on gold chain (1300 gp). Carved bone or ivory statuette (80 gp). Large well-done wool tapestry (100 gp). Jeweled electrum ring (5000 gp). Solid gold idol (300 gp). Golden circlet with four aquamarines (6000 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold and topaz bottle stopper cork (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Brass mug with jade inlays (100 gp). Jeweled anklet (4000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Silver chalice with lapis lazuli gems (70 gp). A delicate silver chain set with a tourmaline (80 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).


Social Check DCs


Millicent Digby, Female Human [Permalink]

Personal [hide]

Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and sports empty pouches on her belt. Her red hair is cut short with large spiked bangs in the front. Her thin eyebrows rest above her beady amber eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Millicent Digby, Female Human Fighter 6
Medium (4'9") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 4000 sp.


Social Check DCs

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