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Advanced [show]


Arara Eathalena, Female Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a tan poncho over her likewise colored trousers and shirt. Her black hair is cut short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Arara was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.

Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Terse, Shy. Bonds: Attractive. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Arara Eathalena, Female Elf Bard 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)14 (+2) 8 (-1)12 (+1)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 pp. 1 Alchemist’s fire. 1 Antitoxin.


Social Check DCs


Purah Ideal, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her shortbow with her veritable burlap sack of a shirt. Her brown hair has been sun bleached extensively. Her eyes are silver and she is always smoking a pipe.

Personality: She can speak with the recently deceased. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She's since become an addict/alcoholic.

Motivation: She has decided she is irredeemable; and money/treasure

Ideals: Gifted. Flaws: Disease, Addict. Bonds: Rich, Criminal record. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Purah Ideal, Female Tiefling Warrior 12
Medium (5'2") Tiefling, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 90 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)18 (+4) 14 (+2)18 (+4)
Skills Acrobatics +6, History +8
Senses Passive Perception 12
Languages Common, Ignan, Gnome, Abyssal, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +8

Possessions: 3000 gp. Large well-done wool tapestry (100 gp). Old masterpiece painting (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). An abacus with copper, silver and gold markers (80 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Merla Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman likes to wear ponchos typically of a light white in addition to tight pants and is in decent physical shape. Her hair is long and auburn with streaks of silver, and is pulled back with small white clips. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: When she was but 6 years old her parents immigrated from the south. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was granted martial powers by her dying brother.

Motivation: Doesn't want to be a Assassin and was forced into it by her family; and find a way to reverse the transformation of her brother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant, Family. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Merla Wildheart, Female Halfling Commoner 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 14 (+2)16 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Windy Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright pastel and blue, and wears rings and necklaces with large, colorful gems. Her brown fur is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Commoner school at a young age so that she could practice her arcane talents. She got away from her former life and has fallen to alcoholism.

Motivation: Her relatives are trying to arrange a marriage; and money/treasure

Ideals: Gifted. Flaws: Cynical, Impulsive, Addict. Bonds: Rich, Family. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Windy Of Clay, Female Tabaxi Commoner 5
Medium (6'2") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Jet (110 gp). Black star sapphire (1200 gp). Lapis lazuli (14 gp).


Social Check DCs


Astaro Skill, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She likes to wear ponchos typically of a light black in addition to tight pants. Her hair, while still mostly white, has prominent grey streaks. Her eyes, though not visible through her cowl, are gold.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. When she's not drinking or sleeping the drinks off, she's doing music.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She ran away from her former home and has been making her living as a Jeweler for the past few years.

Motivation: She's looking for her big break; and she wants to meet her childhood hero

Ideals: Artistic, Gifted. Flaws: Sensitive. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Astaro Skill, Female Tiefling Rogue 7
Medium (4'11") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Medicine +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Black pearl (1600 gp). Chalcedony (40 gp).


Social Check DCs

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