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Advanced [show]


Breena Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a fancy tan dress. She wears a broad hat to hide her balding. Her eyes are brown.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: The child of eastern immigrants she idolized her father. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's in love; and she has comitted a past crime that haunts her to this day

Ideals: Justice. Flaws: Emotional. Bonds: Attractive, Immigrant, Criminal record, Has a crush. Occupation: Bowyer

Voice: Laughs frequently while speaking

Attributes [hide]

Breena Albaratie, Female Gnome Warrior 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Undercommon, Auran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Hork Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is kept up in a ponytail inside a feathered hat. This gray eyed westerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a necromancer, Hork was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Bowyer and found it very stressful. He has set out to sabotage the competition.

Motivation: To be a Marshal again.

Ideals: Impeccable, Gifted. Bonds: Mentor, Job. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Hork Mitchell, Male Half-Orc Warlock 4
Medium (5'7") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 13 (+1)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common, Orc, Draconic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 33000 sp.


Social Check DCs


Kerkad Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has styled his green crest well, parting it to the right. He has a dull look in his red eyes.

Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. After a long history of fighting, Kerkad and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Kerkad Grrrmmballhyst, Male Dragonborn Adept 9
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 57 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)13 (+1) 9 (-1)16 (+3)
Skills Deception +6, Religion +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1800 gp.


Social Check DCs


Dalgal Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear grey pants and tee shirts. His hair is long and white with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in the west. Dalgal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dalgal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Insane. Bonds: Immigrant, Attractive, Criminal record. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Dalgal Frostbeard, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 800 sp.


Social Check DCs


Nalral Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey cloak and cross-gartered red stockings. His silver hair is heavily combed to the left. His face is scarred and worn.

Personality: Nalral is depressed about a lot of things. He tends to be a nihilist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Nalral was born on a far western forest where he grew up under the tutelage of his mother, an expert Assassin. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Ugly, Depressed, Antagonistic. Bonds: Immigrant. Occupation: Assassin

Voice: American accent

Attributes [hide]

Nalral Deepdelver, Male Dwarf Monk 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 9000 cp.


Social Check DCs

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