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NPC Generator

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Advanced [show]


Jane Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a simple yellow robe with violet stripes complete with hood. She keeps her golden hair in a pixie cut. Her eyes are amber.

Personality: Aggressive, abrasive, and angry, Jane embodies much of what other species detest in the Half-Elves. A true patriot, Jane would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jane took refuge in the large cave and found the beat up morningstar and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: Further expansion of business; and to be a detective again

Flaws: Antagonistic. Bonds: Military, Nature, Adventurer, Job. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Jane Durkin, Female Half-Elf Commoner 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Rinn Lepus, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She is portly but not overly obese. Her blonde hair is matted, messy, and big. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is a Actor first and foremost. She believes firmly that knowledge should be universal. She also has developed a complete distrust of the Masseuse profession.

History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Actor. She now spends her time doing works of charity.

Motivation: She is currently in port desperately looking for someone to get her out; and balancing her hectic life and new actor responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Slave. Occupation: Actor

Voice: French accent

Attributes [hide]

Rinn Lepus, Female Half-Elf Cleric 10
Medium (5'3") Half-Elf, Neutral Good (CR 10)
Armor Class 8
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)12 (+1) 14 (+2)6 (-2)
Skills Deception +2, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +2 / 3d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 1700 gp.


Social Check DCs


Kerkad Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black shirt with thin green vertical stripes and grey pants. He has wavy rusty crest. His red unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Kerkad was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kerkad took refuge in the ruined castle and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother.

Ideals: Opinionated. Flaws: Disease. Bonds: Religious, Family, Nature. Occupation: Tailor

Voice: Nasally tone

Attributes [hide]

Kerkad Mystan, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)17 (+3) 14 (+2)16 (+3)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: Chalcedony (60 gp).


Social Check DCs


Percival Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'9" southern man, he typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. His hair is auburn, silky, and of moderate length. His green eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a sailor and was forced into it by his family

Ideals: Joker. Flaws: Secretive, Insane. Bonds: Attractive, Military. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Percival Ray, Male Half-Elf Druid 5
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)13 (+1) 15 (+2)18 (+4)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ur-Lasu Wedgwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. His long auburn hair reaches down to his waist. His blue unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised by priests from a young age. Through the years after Ur-Lasu was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ur-Lasu's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Slave Trader

Voice: Irish accent

Attributes [hide]

Ur-Lasu Wedgwood, Male Half-Orc Bard 11
Medium (5'1") Half-Orc, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 15 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)11 (+0) 13 (+1)10 (+0)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: Red garnet (140 gp). Blue quartz (7 gp). Obsidian (7 gp). Tiger eye turquoise (7 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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