Whurbin Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple grey robe with tan stripes complete with hood. His silver hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Whurbin has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To end his boredom; and he is content
Flaws: Disease, Impulsive, Shy, Mundane. Bonds: Immigrant. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 6 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 230 gp.
Nuraval Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears baggy grey pantaloons and a red scarf. He wears his silver hair up. His hazel eyes are passionate and lively.
Personality: He acts crazy and hedonistic. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has had some formal singing training, and achieved minor success. After a long history of fighting, Nuraval and his spouse have recently divorced.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Artistic. Flaws: Hedonist, Antagonistic. Bonds: Family. Occupation: Actor
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Uncommon Weapon.
Gerbo Sympony, Male Gnome [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his brown hair. His eyes are blue and catlike.
Personality: This man loves music and to teach people music more than just about anything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerbo took refuge in the large cave and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's attracted to the PC; and he desires power and/or immortality
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Server
Voice: German accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 25000 sp. 1 Minor magic item.
Purson Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He is generally well dressed albeit a few years behind the times. His hair, while still mostly black, has prominent grey streaks. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Purson does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Flaws: Shy, Depressed. Bonds: Attractive, Military. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 300 gp. Banded agate (10 gp). 1 Minor magic item. 1 Minor magic item.
Hamil Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a moderate pudge and is not very fit. He has wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hamil took refuge in the ruined castle and found the beat up scythe and armor he uses now. He has been saving his money to try and buy his brother's freedom.
Motivation: He has decided he is irredeemable; and to unite with his brother
Ideals: Optimist. Flaws: Impulsive. Bonds: Nature, Family, Criminal record. Occupation: Cook
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. Iolite (20 gp).
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