Antrara Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she dresses in collared shirts and wears a proper scarf over her head. She wears her white crest down. She tend to wears goggles to shield her eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was born into a rich family. Her childhood dream was to be a Blacksmith, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Opinionated. Bonds: Enemies, Rich, Job. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 500 gp. Moss agate (11 gp). Amber (150 gp). Golden yellow topaz (200 gp). Blue quartz (11 gp). Red-brown spinel (150 gp).
Raam Trust, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Mason. He has done his best to style his purple hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.
Motivation: Someone believes him a fraud; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Poor, Attractive, Religious, Enemies. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 10)
Armor Class 10
Hit Points 54 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 130 pp. Tiger eye turquoise (5 gp). Amber (70 gp). Rose (50 gp). Citrine (50 gp). Blue quartz (5 gp). Violet garnet (1000 gp).
Curran Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He wears his hair in dreadlocks. He has a dull look in his brown eyes.
Personality: Curran is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Curran is combative with any and all who dare try his patience in the slightest.
History: Curran was born with his father's beautiful face. He found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.
Motivation: To be a Stableman again; and wants to open a new tavern
Ideals: Extrovert, Justice. Bonds: Attractive, Adventurer, Has a crush, Job. Occupation: Animal Trainer
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 10)
Armor Class 12
Hit Points 80 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Ignan, Undercommon
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
Possessions: 150 pp. Gold and topaz bottle stopper cork (900 gp). Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (200 gp).
Fragrant Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear pastel clothing when he does not wear armor. His yellow fur is still thick. His eyes are copper and beady.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Fragrant was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Performer and was forced into it by his family; and to reunite with his absent mother
Ideals: Athletic, Artistic, Persistence. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 40 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 2600 gp. Smoky quartz (50 gp). Pink pearl (50 gp). Azurite (6 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item.
Vistra Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is well dressed, constantly wearing a brown suit, tan shirt, and grey tie. Her white hair is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with finding treasure.
History: Born to a pair of adventurers, Vistra grew up listening to her mother's many stories. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. In the meantime she has taken over work as a Roofer and occasionally as a mercenary.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Flaws: Ugly. Bonds: Poor, Job, Adventurer, Criminal record. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 66 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1900 gp. Onyx (80 gp). Chalcedony (80 gp). Black pearl (1200 gp).
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