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NPC Generator

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Advanced [show]


Philomena Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a white coat over a grey low-cut shirt, and a deerstalker hat upon her head. With wild auburn hair. Her ears are large.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born in the west, but her parents moved at a very young age to the north. Her mother was a mechanic, and taught her how to fix just about anything. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Philomena Greenleaf, Female Halfling Cleric 4
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)14 (+2) 8 (-1)10 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Halfling, Elven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. 1 Buckler. 1 Masterwork Light steel shield. 1 Chain shirt.


Social Check DCs


Kelter Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears baggy red pantaloons and a white scarf. His blonde hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful brothel owner made him what he is. His necromantic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Kelter Tealeaf, Male Halfling Expert 5
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 25 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)18 (+4) 12 (+1)7 (-2)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Infernal, Goblin, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses in grey turtlenecks beneath a red coat with blue slacks. Her white hair is still thick. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is calm most of the time but flees social interaction. She is obsessed with her god.

History: Gurdis was born the youngest of three triplets. Her arcane abilities were realized during a raid on her village. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Family. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Gurdis Ungart, Female Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Arcana +5, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Aquan, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 380 gp.


Social Check DCs


Mary Home, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses well, typically a more casual-formal manner. Her hair is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Mary was born on a far eastern desert where she grew up under the tutelage of her father, an expert Layabout. She moves from town to town, unable to find a place to settle.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Mary Home, Female Human Expert 6
Medium (5'11") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)7 (-2) 15 (+2)14 (+2)
Skills Deception +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Alexandrite (200 gp). Rich purple corundum (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Payton, Female Human [Permalink]

Personal [hide]

Description: This woman wears tattered old clothes, and sports empty pouches on her belt. She wears her red hair up. Her face is covered beneath a completely black helmet.

Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with her god.

History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and she wants revenge against orcs

Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Mary Payton, Female Human Barbarian 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs

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