Fax Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'5". He has the majority of his body covered in plate, and his gloved hand is found clutching a halberd. His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Fax hails from a village terrorized by gnolls. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and he wants revenge against gnolls
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 18)
Armor Class 11
Hit Points 81 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3
Possessions: 7000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Solid gold idol (1100 gp). Large well-done wool tapestry (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Golden circlet with four aquamarines (2000 gp). Sapphire pendant on gold chain (1600 gp). Jeweled electrum ring (4000 gp). A delicate silver chain set with a tourmaline (60 gp). Gold and topaz bottle stopper cork (300 gp). Jeweled gold crown (4000 gp). Silver ewer (60 gp).
Hadarai Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His long red hair reaches down to his waist. His blue eyes have a joyful gleam in them most of the time.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Hadarai was born in the north. At a young age he loved to build and create. A freak accident while working with his Farmer mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is currently in port desperately looking for someone to get him out; and seeks redemption
Ideals: Justice, Gifted, Persistence. Flaws: Ugly, Disease. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. 1 Breastplate.
Diggory Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.
History: Diggory hails from a village terrorized by brigands. He worked as a nervous Doctor and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by brigands. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Wants to open a new tavern; and many brigands want him driven away
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Enemies, Job. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 20 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 900 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Fire opal pendant on a fine gold chain (1200 gp). A roughly beaten golden orb (110 gp).
Mamnen Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and sports black clothing, slightly heavier than average wear. He has no hair. His silver eyes dart around the room hyper actively observing anyone and anything.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He was granted divine powers by his dying sister.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Dilettante
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 93 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1300 gp. Brass mug with jade inlays (600 gp). 1 Minor magic item.
Aldous Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy violet suit. He has auburn hair. He wears a mask on his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born in the east to a Shepherd, Aldous learned a great deal about his father's area of expertise. When Aldous reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: He has comitted a past crime that haunts him to this day; and to be a shipwright again
Ideals: Philantrophist. Bonds: Attractive, Immigrant, Job, Military, Criminal record. Occupation: Shepherd
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 270 gp. 1 Masterwork Common Melee.
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