Five Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'4", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur, while still mostly yellow, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Shoemaker business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Shoemaker and occasionally as a mercenary.
Motivation: To clean up the streets; and to protect his home
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Guardian. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 80 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +6
Possessions: 3000 gp. Golden circlet with four aquamarines (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Silver comb with moonstones (700 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Solid gold idol (800 gp). 1 Medium magic item.
Aerdeth Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. He carries with him a set of nunchakus on his belt, each one with a aquamarine on the hilt. He keeps his black hair in a pixie cut. He has blue eyes.
Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Aerdeth's homeland. Aerdeth decided to take the middle way and become a bodyguard. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Rich, Adventurer, Immigrant. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp. 1 Superior lock. 1 Average lock.
Sannl Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears baggy brown pantaloons and a green scarf, and sports empty pouches on her belt. Her golden hair is drawn into a tight pony tail with a card scrunchie. Her skin is flawless and her brown eyes scan people very quickly.
Personality: A skeptical and narcissistic woman, Sannl's first love is herself. Her second love is also herself. She has all her life been fascinated with music.
History: The child of southern immigrants she idolized her mother. A few years later when the west was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Impeccable, Artistic. Bonds: Attractive, Immigrant, Job. Occupation: Tanner
Voice: Can't modulate volume
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Trail In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. He wears a feathered hat to cover his moderate length orange fur. His skin is flawless and his blue eyes scan people very quickly.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.
History: Trail hails from a village terrorized by gnolls. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants revenge against gnolls; and money/treasure
Ideals: Justice. Bonds: Attractive, Adventurer, Enemies, Criminal record, Rich. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 370 gp.
Serpent Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a pastel cloak and cross-gartered blue stockings. Her red fur is slicked back into a classic pompadour. She has gleaming, smiling yellow eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was very strict, and drilled into her lessons on being the perfect lady. She now owns her own business.
Motivation: She feels threatened by others; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Adventurer, Religious. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item.
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