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Advanced [show]


Theodoric Chester, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He has a moderate pudge and is not very fit. With bright black hair and a scraggly beard. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up axe and armor he uses now. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is content; and a deep hatred of giants

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Nature, Enemies. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Theodoric Chester, Male Human Fighter 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Acrobatics +6, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +1

Possessions: 300 sp.


Social Check DCs


Urshar Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times, and carries morningstars. She wears a Stetson hat to cover her moderate length golden hair. Her green eyes are slightly larger than normal.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was raised in a desert tribe. Urshar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has recently gotten a pet goose that steals things from people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like her out of the picture

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Urshar Fireforge, Female Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 900 sp. Chrysoberyl (70 gp). Zircon (60 gp). Brown-green garnet (70 gp).


Social Check DCs


Sun Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy orange fur. She prefers to wear flannel. She has a hunchback. She wears her orange fur down. She wears an eyepatch.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants her found; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Family, Slave. Occupation: Seamstress

Voice: Speaks with a cold

Attributes [hide]

Sun Treat, Female Tabaxi Warrior 1
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pallabar Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He carries with him a set of falchions, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has a golden handlebar mustache and slicked back golden hair. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Pallabar hails from a village terrorized by brigands. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Pallabar began to lead the lost caravan. He now owns his own business.

Motivation: Retire the richest man in the east.

Ideals: Fighting, Entrepeneur. Flaws: Hedonist. Bonds: Job, Enemies. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Pallabar Garrick, Male Gnome Warrior 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)10 (+0) 7 (-2)18 (+4)
Skills Arcana +2, Religion +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Lia Amastacia, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a very tight haircut. Her face is covered beneath a completely black helmet.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Lia was born in the west. At a young age she loved to build and create. Lia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants to get laid.

Ideals: Justice, Joker, Persistence. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Lia Amastacia, Female Elf Aristocrat 9
Medium (5'2") Elf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 6 (-2)15 (+2)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 600 gp. Black star sapphire (600 gp).


Social Check DCs

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