Clerebold Dayton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears grey painted combat armor at almost all times. His broad hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.
History: The child of southern immigrants he idolized his father. Clerebold was born on a far southern forest where he grew up under the tutelage of his father, an expert Stylist. He left for the south, certain he would find work there.
Motivation: To get a good night's sleep; and he doesn't get along with people that don't share his tastes
Ideals: Passionate. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Stylist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 60 gp. 2 Acid flasks.
Rimmon Rise, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green tunic with violet highlights, and long tan pants that bunch up around his shoes. He has done his best to style his silver hair to look like a famous performer. His eyes are a pleasant black.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy and tries to find solutions quickly.
History: He was born to a criminal king-pin and mafia family His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Expand his business; and marry his sister to traveling adventurers
Ideals: Athletic. Flaws: Selfish, Lazy. Bonds: Criminal record, Family, Job. Occupation: Ploughman
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 87 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1500 gp. Red garnet (90 gp). Aquamarine (500 gp). Pink pearl (90 gp). Moss agate (9 gp). Black star sapphire (1000 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Amnon Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'10". He wears skinny pants and wears a green and white robe with the hood down. He has white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is overprotective of those who hire his services. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born a particularly ugly child, much to the horror of his parents. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Guardian, Family. Occupation: Server
Voice: Loud with bravado
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 40 pp. 1 Masterwork Uncommon Weapon.
Nordak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a tight fitting brown shirt and pants. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.
History: Nordak hails from a village terrorized by goblins. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Nordak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: A deep hatred of goblins.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 26000 cp.
Anselm Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear yellow pants and tee shirts, marred by teas. His broad hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Ideals: Gifted, Artistic. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Servant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 700 gp.
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