Fallond Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His chestnut hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of northern immigrants he idolized his father. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and to find somewhere to settle down
Ideals: Philantrophist, Logical. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Slave Trader
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 40 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 20 (+5) | 10 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Eye agate (13 gp).
Brakka Abram, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a tight white one piece outfit complete with pants, hood, and a cape. She is portly but not overly obese. Her chestnut hair is well kept. She has a dull look in her gray eyes.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a necromancer, Brakka was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Seeks redemption; and many illithids want her driven away
Ideals: Logical. Bonds: Enemies, Mentor, Nature, Criminal record. Occupation: Map Maker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 114 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Draconic, Celestial
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 400 pp.
Chenna Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses in red turtlenecks beneath a green coat with brown slacks. She has a long auburn ponytail with little hanging trinkets. She tend to wears goggles to shield her eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her father raised her in a mountain cabin. Chenna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is content; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Secretive, Mundane. Bonds: Nature. Occupation: Performer
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Bloodstone (50 gp).
Engong Blythe, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She is portly but not overly obese. Her white hair is smooth and relatively long. She has gleaming, smiling blue eyes.
Personality: Aggressive, abrasive, and angry, Engong embodies much of what other species detest in the Half-Orcs. Engong is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born to a Banker, her father struggled to pay the bills. Her childhood dream was to be a Banker, but she was a colossal failure. She inherited the family business which she has now maintained for 11 years.
Motivation: To reunite with her absent father; and she feels threatened by others
Flaws: Antagonistic, Fearful. Bonds: Attractive, Family, Poor, Job. Occupation: Bellfounder
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
Possessions: 800 gp.
Barendd Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a grey vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his silver hair to look like a famous performer. He has gray eyes and a grey hat with a white feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Locksmith in town.
History: A powerful brothel owner made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a Locksmith soon after.
Motivation: An old rival family wants him found; and balancing his hectic life and new locksmith responsibilities is difficult
Flaws: Ugly. Bonds: Family, Job, Mentor. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 80 gp. Brown-green garnet (160 gp).
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