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NPC Generator

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Advanced [show]


Raer Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His black hair is unkempt and raggedy. His gray unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Gifted. Flaws: Ugly, Disease, Insane. Bonds: Poor, Criminal record. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Raer Amastacia, Male Elf Rogue 6
Medium (5'3") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common, Elven, Orc, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Azurite (5 gp). Hematite (5 gp). 1 Minor magic item.


Social Check DCs


Nelkin Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a great chef.

History: Nelkin was born in the south. At a young age he loved to build and create. Nelkin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants a kiss; and he has a crush on the local mayor

Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Nature, Has a crush. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Nelkin Kettlewhistle, Male Halfling Paladin 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)12 (+1) 16 (+3)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Windy In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is generally well dressed albeit a few years behind the times. Her lavender fur is heavily combed to the left. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She now owns her own business.

Motivation: She is unsatisfied with her job.

Ideals: Logical, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Windy In the Wind, Female Tabaxi Warrior 6
Medium (6'1") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 15 (+2)16 (+3)
Skills Persuasion +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Tabaxi culture. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Naill was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: To prove his worth to the world; and to be a scribe again

Ideals: Artistic. Flaws: Racist, Impulsive. Bonds: Job. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Naill Arnuanna, Male Elf Wizard 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)13 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2900 sp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Mardnab Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries a battered hand crossbow and tarnished trident as well. She has done her best to style her silver hair to look like a famous performer. Her blue eyes have a joyful gleam in them most of the time.

Personality: Mardnab is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Mardnab lived on a farm with her father, near the main road leading to a nearby town. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Entrepeneur, Fighting, Extrovert, Optimist. Bonds: In love. Occupation: Soapmaker

Voice: Sensual and smooth

Attributes [hide]

Mardnab Quillsharpener, Female Gnome Fighter 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)9 (-1) 6 (-2)9 (-1)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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