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Advanced [show]


Emma Willoughby, Female Human [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor, and she perpetually has her kukri ready. She sports chestnut long hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She takes great joy in being the best Architect in town.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A freak accident while working with her Fortune-teller mother left her crippled. She now owns her own business.

Motivation: Expand her business; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Job, Immigrant. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Emma Willoughby, Female Human Ranger 9
Medium (5'5") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 8 (-1)9 (-1)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 15000 sp. Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Râsh Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears white leather gloves, a white jacket, and tight pants. His black hair is unkempt and raggedy. His eyes are a pleasant violet.

Personality: He is very quiet and rarely speaks above a whisper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Shy, Forgetful. Bonds: Poor, Religious. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Râsh Ridley, Male Half-Orc Rogue 1
Medium (6'3") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)13 (+1) 13 (+1)7 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 1000 cp.


Social Check DCs


Ivellios Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses in collared shirts and wears a proper scarf over his head. He wears a top hat to cover his moderate length blonde hair. His eyes are likewise brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Ivellios grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Justice. Flaws: Depressed. Bonds: Adventurer, Rich. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Ivellios Iranapha, Male Elf Sorcerer 2
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 6000 cp.


Social Check DCs


Shifting Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, black shirt, and brown tie. He is portly but not overly obese. His white fur is drawn into a tight pony tail with a rose scrunchie. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can't help but pocket interesting objects he comes across

History: The child of a Gardener, who enjoyed hunting, Shifting was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Criminal record, Nature, Adventurer, Job. Occupation: Scribe

Voice: Scratchy, weak

Attributes [hide]

Shifting Prim Posies, Male Tabaxi Monk 1
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 12 (+1)18 (+4)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Anne Tickle, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her warhammer. She has slicked back chestnut hair. She wears large thick round spectacles.

Personality: Anne is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She went to a religious school and was inspired by the priests there in charitable deeds. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Extrovert, Gifted. Flaws: Secretive. Bonds: Religious. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Anne Tickle, Female Human Warrior 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)12 (+1) 12 (+1)9 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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