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NPC Generator

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Advanced [show]


Don Windsor, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man is dressed in an above average manner. He has a long red beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Assassin for hire.

Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Joker, Gifted. Bonds: Attractive. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Don Windsor, Male Human Wizard 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Norkruuth Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his silver crest down. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He plays an instrument quite well.

History: Sold as a small child to a necromancer, Norkruuth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Dilettante job and began his own company from there.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Artistic. Bonds: Mentor, Job, Slave. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Norkruuth Raghthroknaar, Male Dragonborn Wizard 4
Medium (6'6") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)6 (-2) 15 (+2)12 (+1)
Skills Investigation +0, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 13000 sp.


Social Check DCs


Zepar Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. He wears a small hat to hide his balding. His black eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.

History: The child of eastern immigrants he idolized his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Bonds: Attractive, Nature, Military, Immigrant, Religious. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Zepar Poetry, Male Tiefling Aristocrat 1
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)13 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. Bloodstone (70 gp).


Social Check DCs


Tagga Myerscough, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 4'8". She wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt, and her gloved hand is found clutching a trident. She wears her golden hair up in a very large beehive style do. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She never wears the same outfit twice, unless she absolutely has to.

History: She got into the Sailor business at a young age. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has drifted from career to career and currently works as a Sailor.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Tagga Myerscough, Female Half-Orc Druid 7
Medium (4'8") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Deception +4, History +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp. Coral (90 gp). Lapis lazuli (7 gp). Onyx (50 gp).


Social Check DCs


Merla Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a red costume with the symbols of strength on her torso, and sports empty pouches on her belt. She keeps her golden hair in a flapper bob. She has green eyes and a red hat with a brown feather.

Personality: She is a Healer first and foremost. She believes firmly that knowledge should be universal. Animals are drawn to her, and she is able to talk to them.

History: Merla was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She worked as a nervous Healer and found it very stressful. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove her worth to the world; and balancing her hectic life and new healer responsibilities is difficult

Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Job, Poor. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Merla Fastfoot, Female Halfling Aristocrat 2
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 70 gp.


Social Check DCs

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