Ida Adley, Female Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she prefers to wear grey pants and tee shirts. Her golden hair is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.
Personality: She is mildly Human supremacist, though she does not identify as such. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She struck the Mason job and began her own company from there.
Motivation: She is content; and a strong sense of loyalty to dragonborn people
Ideals: Gifted. Flaws: Racist, Antagonistic, Mundane. Bonds: Job. Occupation: Mason
Voice: Low range voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Just what you see.
Diggory Kinsley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is typically in his Mercenary uniform. His black hair is cut jaggedly and amateurishly. His half smiles and green eyes are beguiling and draw you in.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Mercenary business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. He has drifted from career to career and currently works as a Mercenary.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Disciplined, Gifted. Bonds: Job, Attractive. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp. 1 Masterwork Common Melee.
Torgga Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this western woman wears a faded coat and loose pants complete with deerstalker hat. She has a long brown ponytail with little hanging trinkets. She tend to wears goggles to shield her eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A powerful wizard made her what she is. Torgga was born on a far western forest where she grew up under the tutelage of her father, an expert Dilettante. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Bonds: Attractive, Mentor, Immigrant. Occupation: Dilettante
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 11000 sp. Smoky quartz (70 gp). Jet (50 gp).
Soveliss Cithreth, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears silk and lounges about seductively. He wears his silver hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions.
Ideals: Disciplined. Bonds: Attractive, Immigrant, Poor. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +6
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Lidda Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears white painted combat armor at almost all times. Her whole body is exceptionally muscular. She has golden hair. She has hazel eyes and a white hat with a grey feather.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Lidda hails from a village terrorized by illithids. In her 16th year, her parents were killed by a illithids raid, leaving Lidda alone in the world. After a stint in an orphanage, she was adopted. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Enemies. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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