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NPC Generator

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Advanced [show]


Alexandre Adley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears grey cloth garments or leather armor. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Alexandre has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Shy, Secretive, Disease. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Alexandre Adley, Male Human Paladin 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 5 (-3)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 10 pp.


Social Check DCs


Gimurt Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he likes to wear ponchos typically of a light brown in addition to tight pants. His red hair is lengthy and is close to two feet long. His amber eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of drow once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered east to less war torn lands. He has taken up work as a Hunter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to have a good time and be beloved; and to be a carpenter again

Ideals: Optimist. Flaws: Disease, PTSD. Bonds: Enemies, Job. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Gimurt Frostbeard, Male Dwarf Bard 4
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 25000 sp. 1 Climber’s kit.


Social Check DCs


Gildmak Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is lengthy. His violet eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Poor, Nature. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Gildmak Silvereyes, Male Halfling Bard 15
Small (3'2") Halfling, True Neutral (CR 15)
Armor Class 14
Hit Points 60 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)13 (+1) 11 (+0)18 (+4)
Skills Insight +5, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433

Possessions: 1000 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (300 gp). A necklace of small pink pearls (6000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (300 gp). Cloth of gold vestments (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver comb with moonstones (600 gp). 1 Medium magic item.


Social Check DCs


Trail Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His lavender fur is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently he has begun working with bootleggers and crooks.

Motivation: He would like to get married and retire; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Rich, Criminal record, Has a crush. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Trail Paws, Male Tabaxi Bard 10
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Investigation +5, Stealth +8
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 150 pp. Red-brown spinel (60 gp). Golden yellow topaz (500 gp). Malachite (11 gp).


Social Check DCs


Ruloth Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears black cloth garments or leather armor. Her crest, while still mostly black, has prominent grey streaks. Her eyes, though not visible through her cowl, are gold.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was raised in a mountains tribe. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.

Motivation: To get a good night's sleep; and to unite with her sister

Flaws: Insomniac. Bonds: Attractive, Religious, Nature, Family. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Ruloth Verthisathurgiesh, Female Dragonborn Bard 5
Medium (6'6") Dragonborn, Chaotic Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)8 (-1) 16 (+3)14 (+2)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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