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Burgell Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, but even with his fine clothing he looks run-down. His hair is golden and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful wizard made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Armorer. He has set out to sabotage the competition.

Motivation: To be a Barkeep again; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Impulsive. Bonds: Job, Mentor. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Burgell Horcusporcus, Male Gnome Paladin 14
Small (3'6") Gnome, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 103 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 17 (+3)11 (+0)
Skills Arcana +6, Medicine +8
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 100 pp. Golden circlet with four aquamarines (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gnarsh Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries whips. He has no hair. He has hazel eyes.

Personality: His tongue was cut out and he uses sign language. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He served in the navy to pay for his family's outstanding loans. When Gnarsh reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Has a crush, Military. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gnarsh Kitchur, Male Half-Orc Wizard 3
Medium (6'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 8 (-1)12 (+1)
Skills Arcana +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Tricking On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large pastel jacket. He has moderate length yellow fur. His hazel eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.

Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Forgetful. Bonds: Criminal record, Family, Job. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Tricking On the Water, Male Tabaxi Bard 8
Medium (6'6") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)15 (+2) 14 (+2)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: Sapphire pendant on gold chain (2400 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Nora Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears white cloth garments or leather armor. Her long blonde hair reaches down to her waist. Her violet eyes are passionate and lively.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a desert tribe. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Doctor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Nothing but the best is good enough for her; and she feels kind of lost in life

Ideals: Impeccable. Flaws: Depressed. Bonds: Rich, Nature, Criminal record. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Nora Deephollow, Female Halfling Commoner 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cumpen Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. She carries with her a set of flails, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her brown hair is greasy and uncared for. She has gleaming, smiling gray eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She has drifted from career to career and currently works as a Apothecary.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Job, Nature. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Cumpen Tarkelby, Female Gnome Ranger 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 sp.


Social Check DCs

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