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NPC Generator

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Advanced [show]


Kelter Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a red coat over a grey low-cut shirt, and a deerstalker hat upon his head. He wears a colorful flower in his brown hair. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them

History: Kelter was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Kelter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kelter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kelter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Family. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Kelter Tosscobble, Male Halfling Rogue 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)16 (+3) 10 (+0)11 (+0)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Halfling, Auran, Goblin, Infernal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears many layers of old clothing at all times. His white hair is cut short with large spiked bangs in the front. His brown eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Cockaby was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Debt, Criminal record. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Cockaby Humplebumple, Male Gnome Adept 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)14 (+2) 9 (-1)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Akra Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a colorful flower in her white crest. Her eyes, though not visible through her cowl, are red.

Personality: She dislikes all the random violence that takes place in the west. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Baker arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Akra took refuge in the old dungeon and found the beat up bow and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Pacifist. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Akra Orexijandilin, Female Dragonborn Adept 13
Medium (6'5") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 9
Hit Points 70 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Medicine +7, Nature +6
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333210

Possessions: 3000 gp. Carnelian (50 gp). Rose (50 gp). Violet garnet (900 gp). Rock crystal (50 gp). Moss agate (16 gp). Deep blue spinel (900 gp). Sard (50 gp). 1 Medium magic item.


Social Check DCs


Diesa Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her silver hair is long and unkept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Diesa enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was raised in a plains tribe. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She left for the south, certain she would find work there.

Motivation: To prove her worth to the world; and find a way to reverse the transformation of her brother

Flaws: Ugly, Shy, Hedonist. Bonds: Immigrant, Nature. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Diesa Bigtoe, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 7 (-2)10 (+0)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 pp. Obsidian (4 gp).


Social Check DCs


Thiala Ariessus, Female Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this woman wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She has moderate length white hair. Her face is scarred and worn.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Thiala grew up listening to her mother's many stories. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thiala Ariessus, Female Elf Ranger 2
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 gp. 1 Masterwork Heavy steel shield.


Social Check DCs

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