Gerard Darlington, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a tight fitting brown shirt and pants. His auburn hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born the only child of a wealthy merchant. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: He is greedy; and an old rival family wants him found
Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Weaver
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 68 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: Amber (40 gp). 1 Minor magic item.
Great Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His beige fur is singed and shortened. His eyes are blue and catlike.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the south, but his parents moved at a very young age to the north. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Great fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Slave, Immigrant. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. 2 Smokesticks. 4 Tanglefoot bags. 3 Antitoxin.
Akmen Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long dark red hair is drawn into a two foot long braid. His eyes are red and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Joker, Extrovert. Flaws: Ugly. Bonds: Rich. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 59 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. 1 Minor magic item.
Skirt Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. She carries with her a set of longswords, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has dyed her greying orange fur a little too much giving a sharp orange color. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is harsh and unforgiving.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Skirt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Skirt. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Enemies. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Jasper (70 gp). 1 Masterwork Common Ranged Weapon.
Maegan Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is generally well dressed albeit a few years behind the times. She wears a deerstalker hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She snorts whenever she laughs or is feeling confident. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a white middle class family as the only child. She worked as a nervous Mayor and found it very stressful. She has drifted from career to career and currently works as a Mayor.
Motivation: She'd like to take her coworkers down a peg; and to be a bookbinder again
Flaws: Insomniac, Shy, Mundane. Bonds: Attractive, Job. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
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