Dayereth Jenkins, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'4" eastern man, he dresses in violet turtlenecks beneath a yellow coat with red slacks. His hair is cut close to his head. His half smiles and blue eyes are beguiling and draw you in.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Barbarian school at a young age so that he could practice his arcane talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 63 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Druidic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 11000 sp. Malachite (4 gp). 1 Minor magic item.
Millicent Jacobs, Female Human [Permalink]
Personal [hide]
Description: A 5'3" eastern woman, she wears a grey tunic with black highlights, and long grey pants that bunch up around her shoes. She has slicked back red hair. Her violet eyes are slightly larger than normal.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She pushes her goals aggressively. She is also a coward if confronted.
History: She got into the Interpreter business at a young age. From there she went from mercenary job to mercenary job. She struck the Interpreter job and began her own company from there.
Motivation: Wants to open a new tavern; and she is wracked by social anxiety
Flaws: Racist, Fearful. Bonds: Job, Adventurer. Occupation: Interpreter
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Hematite (12 gp). 1 Holy water.
Murgen Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears rags and sports a simple walking cane. Her whole body is exceptionally muscular. She has slicked back golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born several months after her mother was called into army service. Murgen was born on a far southern island where she grew up under the tutelage of her mother, an expert Sellsword. She left for the south, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and someone believes her a fraud
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Immigrant, Enemies, Military. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Lidda Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'8" has a big stupid grin on her face most of the time. She wears a white feathered hat and white clothes. Her hair is black and very short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is a font of random trivia from the lore and stories she has discovered
History: Lidda was born with her father's beautiful face. She dropped out of school to support her sick father, and resented it. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Regain custody of her daughter; and wants to work out more often
Ideals: Logical, Athletic. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Spy
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 24 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp. Jade (100 gp). 1 Minor magic item.
Mozû Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his white robe and has his ceremonial dagger always slung over his shoulder. His moppish black hair is in a traditional bowl cut. His hazel unseeing eyes seem to look past you.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is frequently practicing swordplay.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army; and to be a glassblower again
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Military, Job. Occupation: Sage
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Jasper (80 gp). Red spinel (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
