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Advanced [show]


Aline Rutherford, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a brown coat over a violet low-cut shirt, and a feathered hat upon her head. Her long chestnut hair is drawn into a two foot long braid. She wears a mask on her face.

Personality: She can speak with the recently deceased. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She was granted necromantic powers by her dying brother.

Motivation: She has decided she is irredeemable.

Ideals: Gifted, Justice. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Aline Rutherford, Female Human Rogue 11
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 36 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +4, History +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 2500 gp. Gold and topaz bottle stopper cork (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver ewer (80 gp). Gold music box (3000 gp). Gold and topaz bottle stopper cork (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caelynn Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: This woman wears tan trousers with blue and white striped suspenders. She wears various colorful collared shirts. She is muscular with a powerful set of arms. Her white hair is greasy and uncared for. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She would rather hide behind her crafts than deal with other people.

History: She was born at the edge of vast plains. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Caelynn Ilphelkiir, Female Elf Bard 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 2 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 4 (-3)15 (+2) 11 (+0)9 (-1)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp.


Social Check DCs


Valafar Art, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is cut close to his head. His red eyes are slightly larger than normal.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valafar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Athletic, Fighting. Flaws: Fearful, Mundane. Bonds: Attractive. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Valafar Art, Male Tiefling Rogue 7
Medium (5'6") Tiefling, Chaotic Good (CR 7)
Armor Class 9
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Performance +5, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Elven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 7000 sp. Violet garnet (1300 gp). Alexandrite (1300 gp). Sardonyx (40 gp).


Social Check DCs


Drifting Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She has wavy beige fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miller arts, while her father instructed her in etiquette, music and courtly manner. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: A need for knowledge about a nearby landmark; and she has comitted a past crime that haunts her to this day

Flaws: Insane. Bonds: Nature, Adventurer, Rich, Criminal record. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Drifting Wing, Female Tabaxi Cleric 6
Medium (4'11") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +6, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp. Moss agate (16 gp). Black star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mordai Idea, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A true patriot, Mordai would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 8 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Bookbinder

Voice: Speaks with a cold

Attributes [hide]

Mordai Idea, Male Tiefling Adept 5
Medium (6'7") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Intimidation +6, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 100 gp.


Social Check DCs

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