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Advanced [show]


Chaedi Hill, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a worn and beaten armor. She wears her golden hair up in a very large beehive style do. Her otherwise smooth face is marked with small tiny scars.

Personality: She can speak with the recently deceased. As long as the job gets done she does not care how it got done.

History: Born in the east to a Carter, Chaedi learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carter. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and to unite with her brother

Ideals: Gifted, Professionalism. Bonds: Job, Family, Enemies. Occupation: Carter

Voice: Smoker's lung

Attributes [hide]

Chaedi Hill, Female Half-Elf Druid 5
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Insight +2, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ur-Edin Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fighting clothing, which leaves very little to the imagination. His silver hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Ur-Edin Graham, Male Half-Orc Ranger 12
Medium (6'1") Half-Orc, Lawful Evil (CR 12)
Armor Class 11
Hit Points 53 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2000 gp. Azurite (15 gp). Pink pearl (150 gp). Jasper (20 gp). White pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Halsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His skin is fair and his fingers are delicate and long. His silver hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Patrick reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. He hasn't told them the truth, but wants to settle down with them.

Motivation: A strong sense of loyalty to Human people; and wants his loneliness to end

Ideals: Artistic. Flaws: Ugly, Terse, Racist. Bonds: Military, Has a crush. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Patrick Halsey, Male Human Monk 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)7 (-2) 12 (+1)10 (+0)
Skills Insight +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 160 gp.


Social Check DCs


Eberdeb Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is auburn and very short. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He works hard and plays hard.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Attractive, Slave. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Eberdeb Folkor, Male Gnome Wizard 8
Small (3'6") Gnome, Lawful Evil (CR 8)
Armor Class 15
Hit Points 46 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 17 (+3)10 (+0) 12 (+1)7 (-2)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Enfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large brown mantle and cape that has been intricately interwoven into his green robe. His red hair is drawn into a tight pony tail with a card scrunchie. His eyes are a pleasant amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Lance was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, In love, Job. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Lance Enfield, Male Human Cleric 9
Medium (5'2") Human, True Neutral (CR 9)
Armor Class 10
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)17 (+3) 16 (+3)16 (+3)
Skills Arcana +6, Athletics +6
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: Deep blue spinel (1000 gp). Sardonyx (50 gp). Citrine (50 gp). Azurite (11 gp). Aquamarine (1000 gp). Chrysoprase (50 gp). Silver pearl (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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