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Advanced [show]


Katherine Beitz, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her auburn hair is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: A deeply religious woman she believes everything happens for a reason. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born at the edge of vast forest. She went to a religious school and was inspired by the priests there in charitable deeds. She got away from her former life and has fallen to alcoholism.

Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac

Flaws: Addict. Bonds: Religious, Attractive, Nature, Criminal record. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Katherine Beitz, Female Human Rogue 2
Medium (5'8") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 4 (-3)14 (+2) 7 (-2)16 (+3)
Skills Animal Handling +0, Stealth +3
Senses Passive Perception 8
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 160 gp. Violet garnet (400 gp). Pink pearl (140 gp).


Social Check DCs


Azaki Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. He has silver hair. His blue eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Elves.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Azaki took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Athletic, Disciplined. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Priest

Voice: American accent

Attributes [hide]

Azaki Arnuanna, Male Elf Cleric 10
Medium (5'3") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 37 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)7 (-2) 15 (+2)7 (-2)
Skills Performance +2, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: Hematite (16 gp). Jade (90 gp). Deep blue spinel (300 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His silver crest, when down, is lengthy. His eyes are likewise red. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Tarhun grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Adventurer, Criminal record. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Tarhun Jerynomonis, Male Dragonborn Adept 7
Medium (6'4") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)16 (+3) 9 (-1)16 (+3)
Skills Arcana +6, Investigation +6
Senses Passive Perception 9
Languages Common, Undercommon, Druidic, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Violet garnet (800 gp). Violet garnet (800 gp). Deep blue spinel (800 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thakrak Stafford, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Performer. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He struck the Performer job and began his own company from there.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Philantrophist, Gifted. Bonds: Job, Rich, Has a crush. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Thakrak Stafford, Male Half-Orc Rogue 7
Medium (6'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 12000 sp.


Social Check DCs


Marastyr Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is wearing a long, grey, dusty cloak. Her golden hair is matted, messy, and big. She wears round tiny glasses practically rammed into her face.

Personality: Marastyr is depressed about a lot of things. She tends to be a nihilist. She would rather hide behind her crafts than deal with other people.

History: When she was but 5 years old her parents immigrated from the east. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she loathes her own lifestyle

Ideals: Artistic. Flaws: Ugly, Depressed, Shy, Antagonistic. Bonds: Immigrant. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Marastyr Deepdelver, Female Dwarf Ranger 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp.


Social Check DCs

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