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Advanced [show]


Tervaround Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her hammer. She has a long silver ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. She is obsessed with finding treasure.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She moves from town to town, unable to find a place to settle.

Motivation: Marry her brother to traveling adventurers; and she has passion for adventuring and risk

Flaws: Addict. Bonds: Adventurer, Immigrant, Family. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Tervaround Miggledy, Female Gnome Barbarian 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)15 (+2) 11 (+0)15 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Elven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Heather Home, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears rags and sports a simple walking cane. Her black hair is cut short with large spiked bangs in the front. Her blue eyes peer out from beneath her small brown hat.

Personality: Confrontational and typically high on some drug or another. She is able to make almost anything out of random pieces of junk.

History: From birth she was tutored by a cruel and relentless mentor. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She got away from her former life and has fallen to alcoholism.

Motivation: She's looking for her big break; and a strong sense of loyalty to half-elven people

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Poor, Attractive, Mentor. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Heather Home, Female Human Cleric 6
Medium (5'4") Human, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)11 (+0) 5 (-3)16 (+3)
Skills Intimidation +6, Survival +0
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mijira Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She dresses in green turtlenecks beneath a brown coat with tan slacks. She carries with her a set of hammers, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She keeps her white crest in a flapper bob. Her red eyes lackadaisically let the world flow into them.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is lazy, self-centered, vain, and jealous.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. After coming to the age of reason, Mijira took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying brother.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her religion dominates her actions

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Enemies, Religious. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Mijira Tiammanthyllish, Female Dragonborn Adept 12
Medium (6'7") Dragonborn, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 47 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)14 (+2) 14 (+2)12 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Giant, Halfling
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 3000 gp. Violet garnet (1600 gp). Obsidian (16 gp). Hematite (16 gp). Pink pearl (160 gp). Eye agate (16 gp). Eye agate (16 gp).


Social Check DCs


Harvest Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears brown cloth garments or leather armor. His fur is beige and curly. His blue eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He is compelled to act according to his religious beliefs; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Addict. Bonds: Criminal record, Debt, Religious. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Harvest Candle, Male Tabaxi Bard 9
Medium (6'6") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 57 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 220 pp.


Social Check DCs


Cora Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in a clean white cloak covering her clean studded leather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. She has no hair. She has a tattooed face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born into a rich family. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Rich, Immigrant. Occupation: Apothecary

Voice: Laughs frequently while speaking

Attributes [hide]

Cora Warmwater, Female Halfling Wizard 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Athletics -1, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs

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