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NPC Generator

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Advanced [show]


Dûgz Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports white clothing, slightly heavier than average wear. With a patchy white beard and wild white hair. His hazel eyes peer out from beneath his small white hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy, self-centered, vain, and jealous.

History: Dûgz lived on a farm with his father, near the main road leading to a nearby town. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Persistence. Flaws: Selfish. Bonds: Poor, Family, Criminal record. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Dûgz Royal, Male Half-Orc Cleric 1
Medium (6'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)14 (+2) 12 (+1)6 (-2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Celestial, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 gp.


Social Check DCs


Raam Torment, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His eyes are black and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He receives visions of the future at random moments

History: Born in the north to a Mercenary, Raam learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear; and he has passion for adventuring and risk

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Raam Torment, Male Tiefling Cleric 8
Medium (6'2") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 8 (-1)18 (+4)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp.


Social Check DCs


Matilda Camden, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is heavily combed to the right. Her hazel eyes peer out from beneath her feathered grey hat.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Animals are drawn to her, and she is able to talk to them.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Sailor and found it very stressful. She's also a talented Barber, but doesn't like to broadcast it.

Motivation: She is currently in port desperately looking for someone to get her out; and she'd like to take her coworkers down a peg

Ideals: Gifted. Bonds: Attractive, Job, Slave. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Matilda Camden, Female Human Paladin 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. A miniature golden chest with tiny emeralds lining the top (90 gp).


Social Check DCs


Cimer Lust, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He usually wears his green robe and has his quarterstaff always slung over his shoulder. His whole body is exceptionally muscular. His brown hair is braided into rings. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cimer is combative with any and all who dare try his patience in the slightest.

History: Cimer was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Justice. Flaws: Addict, PTSD. Bonds: Immigrant, Job. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Cimer Lust, Male Tiefling Monk 8
Medium (5'6") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)8 (-1) 16 (+3)15 (+2)
Skills Insight +6, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 400 gp. Star ruby (900 gp). Moss agate (14 gp). Obsidian (14 gp). Golden yellow topaz (1300 gp). Sard (80 gp). Red garnet (50 gp).


Social Check DCs


Alston Dunben, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting tan shirt and pants. His hair is greying and his face has many wrinkles. His eyes are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Alston took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alston fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Dragonborn people; and money/treasure

Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Adventurer, Rich. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Alston Dunben, Male Gnome Wizard 2
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 110 gp. 1 Darkwood Buckler.


Social Check DCs

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