Arnold Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tattered old clothes. He has done his best to style his auburn hair to look like a famous performer. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a gnolls raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and a deep hatred of gnolls
Flaws: Ugly, Disease, Hedonist. Bonds: Religious, Enemies. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 81 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Aquan, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 900 pp. Gold dragon comb with red garnet eye (1000 gp). Jeweled gold crown (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp).
Valida Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears brown leather gloves, a brown jacket, and tight pants. Her tied-back hair is red. Her hazel eyes are passionate and lively.
Personality: Abrasive and pushy, she has a hard time making friends. She plays an instrument quite well.
History: Valida lived on a farm with her father, near the main road leading to a nearby town. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. By chance she met her brother recently and the two have been together since.
Motivation: Retire the richest woman in the north; and her relatives are trying to arrange a marriage
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Family, Military. Occupation: Fortune-teller
Voice: Spits words with contempt
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 40 gp. 1 Bullseye lantern.
Barbena Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. She is bristling with hidden weapons, mostly rapiers and whips. Her hair is golden and curly. Her gray eyes peer out from beneath her top brown hat.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She cannot resist a sob story and will often dote over anyone who has one.
History: Her father raised her in a mountain cabin. Barbena was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist. Flaws: Depressed. Bonds: Criminal record, Nature, Religious. Occupation: Laborer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 40 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2000 gp. Jeweled gold crown (7000 gp). Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (800 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A necklace of small pink pearls (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).
Naal Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His clothes are grease stained in places. His auburn hair is slicked back into a classic pompadour. His brown eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Naal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Mayor
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. Alexandrite (900 gp).
Flame Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a brown armored body suit, with a simple violet line shooting up and back down. His whole body is exceptionally muscular. His cinnamon fur is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Gifted, Optimist, Entrepeneur. Bonds: Immigrant. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Good lock.
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