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Advanced [show]


Diggory Marlee, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He typically wears brown cloth garments or leather armor. His white hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the north, but his parents moved at a very young age to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Diggory Marlee, Male Human Aristocrat 6
Medium (5'0") Human, Lawful Evil (CR 6)
Armor Class 9
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)10 (+0) 9 (-1)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dentratha Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing a perfectly clean shirt and pair of pants. She wears a feathered hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is lazy, self-centered, vain, and jealous.

History: Born in a small village she learned the ways of the warrior from her mother. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Elven people.

Ideals: Fighting. Flaws: Insomniac, Selfish, Racist. Bonds: Attractive, Enemies. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Dentratha Shestendeliath, Female Dragonborn Rogue 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)17 (+3) 18 (+4)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 5000 cp. Onyx (20 gp).


Social Check DCs


Sannl Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a brown shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. With wild chestnut hair. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.

Motivation: To get a good night's sleep; and to reunite with her absent father

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Sannl Orcfoe, Female Dwarf Fighter 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 86 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 200 pp. Brown-green garnet (60 gp). Star ruby (1400 gp). Blue sapphire (1400 gp). Chalcedony (60 gp). Freshwater pearl (9 gp). Lapis lazuli (9 gp). Chalcedony (60 gp). White pearl (60 gp). Tourmaline (60 gp). Tourmaline (60 gp). 1 Minor magic item.


Social Check DCs


Dagger Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown coat over a green low-cut shirt, and a feathered hat upon his head. He has styled his black fur well, parting it to the right. He has yellow eyes and a brown hat with a green feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Dagger was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dagger's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: To clean up the streets; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Adventurer, Military, Guardian. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Dagger Of Stars, Male Tabaxi Expert 7
Medium (6'6") Tabaxi, Neutral Good (CR 7)
Armor Class 9
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Antinua Amastacia, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She has moderate length chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born a particularly ugly child, much to the horror of her parents. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Due to her spouse's obsession with being a Spy they were divorced and she won custody of their daughter. She worked as a Carpenter, and she later adopted a second daughter.

Motivation: To unite with her brother.

Flaws: Ugly, Insane, Shy, Fearful. Bonds: Family. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Antinua Amastacia, Female Elf Rogue 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 80 gp. Hematite (6 gp). 1 Masterwork Common Melee.


Social Check DCs

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