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Advanced [show]


Eggren Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a mite stocky and dresses in collared shirts and wears a proper scarf over her head. Her green crest is smooth and relatively long. She wears large thick round spectacles.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The war was a terrible time for her, and Eggren does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Over the years she perfected her riding and shooting skills. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Military, Nature. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Eggren Norixius, Female Dragonborn Ranger 6
Medium (6'3") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 70 pp.


Social Check DCs


Sarah Mitchell, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a lot of dark rich colors, with gold accents. With wild black hair. She wears round tiny glasses practically rammed into her face.

Personality: Confrontational and typically high on some drug or another. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She has never given up on her writing dream.

Motivation: Wants to work out more often; and to prove her worth to the world

Ideals: Athletic, Artistic. Flaws: Addict, Impulsive. Bonds: Attractive. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Sarah Mitchell, Female Human Barbarian 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 8 (-1)14 (+2)
Skills Perception +1, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Dagger Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of sais, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her orange fur is lengthy. Her green eyes peer out from beneath her broad brown hat.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is obsessed with finding treasure.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her father took her hunting and taught her how to get in the mind of other creatures. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has money and likes to spend it.

Ideals: Fighting. Bonds: Rich, Adventurer, Religious, Nature. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Dagger Buttons, Female Tabaxi Bard 10
Medium (4'10") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 51 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 11 (+0)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1300 gp. Moss agate (14 gp). Chalcedony (80 gp). Red spinel (50 gp).


Social Check DCs


Tomph England, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears very tight pants and wife beaters, though occasionally she sports a black coat. Her golden hair is wavy and long. She tend to wears goggles to shield her eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born the only child of a wealthy merchant. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She feels kind of lost in life; and to prove her worth to the world

Ideals: Entrepeneur. Flaws: Impulsive, Shy, Depressed. Bonds: Job. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Tomph England, Female Half-Orc Bard 3
Medium (5'0") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills Medicine +1, Nature +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Wymar Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears grey trousers with yellow and green striped suspenders. He wears various colorful collared shirts. He has done his best to style his auburn hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Wymar was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Addict. Bonds: Adventurer, Family, Job, Enemies. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wymar Gresham, Male Human Warrior 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp.


Social Check DCs

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