Gomory Home, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is white and curly. He has amber eyes.
Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.
Motivation: To prove his worth to the world; and retire the richest man in the south
Ideals: Entrepeneur, Philantrophist. Flaws: Impulsive. Bonds: Mentor. Occupation: Barrister
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 23 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1200 gp. Malachite (7 gp). Red-brown spinel (50 gp). Brown-green garnet (50 gp). Aquamarine (1500 gp). Moonstone (40 gp). Obsidian (7 gp). Tourmaline (50 gp). Eye agate (7 gp).
Alice Kendall, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and is pretty ugly. Her chestnut hair is well kept. Her face is covered beneath a completely black helmet.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a font of random trivia from the lore and stories she has discovered
History: Alice was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She became a Shepherd soon after.
Motivation: To reunite with her absent mother; and regain custody of her daughter
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Shepherd
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 130 gp. Freshwater pearl (14 gp).
Bucklal Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear red tank tops with brown pants and is in decent physical shape. His auburn hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the north. He plays an instrument quite well.
History: Bucklal lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Architect.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Ideals: Pacifist, Artistic. Bonds: Family, Job, Military. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 150 gp.
Jelenneth Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Roofer does. Her hair is always cut to a buzz. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the east to a Roofer, Jelenneth learned a great deal about her father's area of expertise. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To prove her worth to the world.
Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Nature, Rich. Occupation: Roofer
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 14
Hit Points 39 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Black star sapphire (500 gp). Iolite (80 gp). Onyx (80 gp). Obsidian (16 gp). Rhodochrosite (16 gp). Fire opal (500 gp). Aquamarine (800 gp). Jade (50 gp). Azurite (16 gp). 1 Medium magic item.
Trynnicus Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright black suits and hats, he is not a threatening figure. He has styled his red crest well, parting it to the right. His eyes are likewise red. His teeth are white and perfect.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.
Motivation: Gnomish compassion; and he'd like to take his coworkers down a peg
Flaws: Shy, Hedonist, Disease, Racist. Bonds: Attractive, Job. Occupation: Barber
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Half-Plate. 1 Banded mail.
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