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Advanced [show]


Merla Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses well, typically a more casual-formal manner. She has shaved her head bald. She wears round tiny glasses practically rammed into her face.

Personality: She hates Halflings with a passion. As such she is filled with self loathing. She plays an instrument quite well.

History: Born in the north to a Assassin, Merla learned a great deal about her father's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has drifted from career to career and currently works as a Assassin.

Motivation: Further expansion of business; and to be a servant again

Ideals: Artistic, Fighting. Flaws: Racist. Bonds: Attractive, Job. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Merla Warmwater, Female Halfling Warlock 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 15 (+2)16 (+3)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common, Halfling, Orc, Sylvan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 120 gp. Moss agate (10 gp).


Social Check DCs


Tethren Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He wears his black hair up. He wears an eyepatch.

Personality: He will rave to anyone who will listen. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Tethren was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Tethren Clandestine, Male Tiefling Druid 8
Medium (6'3") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold and topaz bottle stopper cork (1700 gp). 1 Minor magic item.


Social Check DCs


Three Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He typically wears pastel cloth garments or leather armor. He wears a broad hat to hide his balding. His eyes are blue and catlike.

Personality: Eccentric and domineering, Three will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family Three was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Three decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and a deep hatred of illithids

Ideals: Extrovert. Flaws: Impulsive. Bonds: Criminal record, Enemies. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Three Blossom, Male Tabaxi Adept 5
Medium (6'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 18 (+4)14 (+2)
Skills Deception +5, Medicine +7
Senses Passive Perception 14
Languages Common, Sylvan, Goblin, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears an entirely brown suit with grey socks and a vest with buckled shoes. His clothes are grease stained in places. He sports a flattop fur cut. His copper unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is afraid of women and trembles around them

History: When he was but 5 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many brigands want him driven away.

Flaws: Disease, Terse, Shy. Bonds: Poor, Immigrant. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Ethereal Thundercloud, Male Tabaxi Paladin 1
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)18 (+4) 10 (+0)13 (+1)
Skills Deception +3, Investigation +6
Senses Passive Perception 10
Languages Common, Gnome, Auran, Infernal, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 sp. Amber (130 gp).


Social Check DCs


Sarah York, Female Human [Permalink]

Personal [hide]

Description: She wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. She has wavy auburn hair. She tend to wears goggles to shield her eyes.

Personality: She is very quiet and rarely speaks above a whisper. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born to a poor family in the city she treasured whatever gifts she got. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better world.

Motivation: She desires power and/or immortality; and she's repulsed by the pc

Flaws: Shy, Secretive, Antagonistic. Bonds: Poor, Adventurer. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Sarah York, Female Human Adept 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 7 (-2)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp.


Social Check DCs

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