Giselle Tickle, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair is knotted and matted. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is extraordinarily eccentric. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Giselle was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. Giselle abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Extrovert. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Iolite (80 gp). Onyx (80 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp).
Shivering Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown tunic with green highlights, and long brown pants that bunch up around his shoes, and is pretty ugly. His fur is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Bounty Hunter in town.
History: He was born in the west, but his parents moved at a very young age to the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: To end his boredom; and wants to raise his children well
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Job, Immigrant, Family. Occupation: Bounty Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
Possessions: 60 gp.
Kyle Byron, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a grey costume with the symbols of death on his torso, marred by chocolates. His red hair is unkempt and raggedy. His hazel eyes lackadaisically let the world flow into them.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Flaws: Ugly. Bonds: Poor, Nature, Military, Adventurer. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
Possessions: 600 sp. Coral (100 gp).
Vani Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'8" and likes to wear ponchos typically of a light red in addition to tight pants. Her right leg appears badly burned and disfigured. She sports silver long hair. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Further she is a bit of a stoner and is frequently out of it.
History: The child of northern immigrants she idolized her father. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her druidic talents. She was granted druidic powers by her dying brother.
Motivation: She has comitted a past crime that haunts her to this day; and she's repulsed by the pc
Ideals: Joker, Gifted. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Soapmaker
Voice: Farmer accent
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 7000 sp. Blue quartz (4 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Scrag Brandon, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a black armored body suit, with a simple tan line shooting up and back down. His whole body is exceptionally muscular. His chestnut hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. He also is a firm believer in the manly ideal.
History: Scrag was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Hedonist, Impulsive. Bonds: Immigrant. Occupation: Bookbinder
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
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Their contribution stands as a beacon of hope for all adventurers!
