Lance Axton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears just a grey suit, marred by teas. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Carpenter
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Boddynock Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long chestnut hair reaches down to his waist. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Boddynock grew up listening to his father's many stories. He dropped out of school before completing his studies. He now owns his own business.
Motivation: He has decided he is irredeemable; and obtaining odd cultural halfling artifacts is his passion
Ideals: Optimist, Logical. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 18 (+4) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Terran, Ignan, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Thervan Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This man wears a tan feathered hat and tan clothes. He has a penchant for wearing a ring with an oversized jet on his left hand. He has styled his golden hair well, parting it to the left. His blue eyes peer out from beneath his feathered tan hat.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with his god.
History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His relatives are trying to arrange a marriage; and he wants to meet his childhood hero
Ideals: Philantrophist. Bonds: Rich, Religious, Nature, Adventurer, Family. Occupation: Interpreter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Blorg Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears white cloth garments or leather armor. He has wavy chestnut hair. His eyes are a pleasant violet.
Personality: He dislikes all the random violence that takes place in the north. He is able to fit into much smaller and tighter spaces than normal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Laborer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to get a good night's sleep
Ideals: Athletic, Pacifist, Gifted. Flaws: Disease, Insomniac. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 12)
Armor Class 8
Hit Points 27 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +8 / 3d10+4, Ranged +2 / 3d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 34000 sp. Blue sapphire (1600 gp). Blue quartz (5 gp). Tiger eye turquoise (5 gp). Tiger eye turquoise (5 gp). Pink pearl (150 gp). Deep green spinel (150 gp). Iolite (30 gp). Rock crystal (30 gp). Hematite (5 gp). Rock crystal (30 gp).
Paymon Fear, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely green suit with brown socks and a vest with buckled shoes. His hair is blue, silky, and of moderate length. His skin is flawless and his white eyes scan people very quickly.
Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.
History: When he was but 3 years old his parents immigrated from the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac.
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Immigrant, Criminal record. Occupation: Sailor
Voice: Boston accent
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!