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NPC Generator

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Advanced [show]


Margery Darby, Female Human [Permalink]

Personal [hide]

Description: She very much looks the part of a Hunter, and carries maces. Sporting a red mohawk this woman's hair draws a lot of attention. She is very pretty but has cold, dead eyes.

Personality: Margery is depressed about a lot of things. She tends to be a nihilist. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east to a Hunter, Margery learned a great deal about her mother's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She has worked as a Hunter like her mother before her.

Motivation: She loathes her own lifestyle; and expand her business

Ideals: Fighting, Extrovert. Flaws: Depressed. Bonds: Job, Attractive. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Margery Darby, Female Human Warrior 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)6 (-2) 12 (+1)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp. Rose (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Numba Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: A 3'6" western woman, she wears blue painted combat armor at almost all times. Her moppish chestnut hair is in a traditional bowl cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is obsessed with a lost civilization.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was always very intelligent and has formed a secret society of freemasons.

Motivation: To reunite with her old friends.

Flaws: Secretive. Bonds: Adventurer, Religious, Mentor. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Numba Shadowcloak, Female Gnome Commoner 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 10 (+0)18 (+4)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Cecily Digby, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is dressed in a clean grey cloak covering her clean studded leather. Her blonde hair is braided into rings. She is very pretty but has cold, dead eyes.

Personality: Cecily hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. As long as the job gets done she does not care how it got done.

History: She served in the navy to pay for her family's outstanding loans. Like her father and her sister before her, after school she went straight into learning to become a Beggar. She struck the Beggar job and began her own company from there.

Motivation: She is unsatisfied with her job.

Ideals: Artistic, Professionalism. Bonds: Attractive, Military, Job. Occupation: Beggar

Voice: Stutters

Attributes [hide]

Cecily Digby, Female Human Warrior 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 7 (-2)16 (+3)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Bilga Beitz, Female Half-Orc [Permalink]

Personal [hide]

Description: She is in excellent shape and does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is short and golden. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As long as the job gets done she does not care how it got done.

History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. In her 12th year, her parents were killed by a orcs raid, leaving Bilga alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by orcs. Bilga was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: Her religion dominates her actions.

Ideals: Athletic, Professionalism. Flaws: Selfish. Bonds: Religious, Enemies. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Bilga Beitz, Female Half-Orc Rogue 2
Medium (4'9") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)10 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Mara Berevan, Female Elf [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She is physically well-built. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. She is baby faced.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Gifted from a young age, Mara studied abroad. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mara took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Forgetful. Bonds: Attractive, Nature. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Mara Berevan, Female Elf Commoner 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)5 (-3) 17 (+3)14 (+2)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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