Ortegar Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Gifted from a young age, Ortegar studied abroad. After coming to the age of reason, Ortegar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ortegar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Wants to open a new tavern; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Optimist, Gifted. Bonds: Attractive, In love, Enemies, Job. Occupation: Detective
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Silver pearl (160 gp).
Symma Nackle, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is long and white with streaks of blonde, and is pulled back with small blue clips. Her violet eyes lackadaisically let the world flow into them.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born to a pair of adventurers, Symma grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Fighting, Athletic. Flaws: Terse. Bonds: Adventurer. Occupation: Ploughman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 78 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Draconic
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 300 pp. Large well-done wool tapestry (100 gp). Jeweled anklet (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Large well-done wool tapestry (100 gp). Gold and ruby ring (5000 gp). Sapphire pendant on gold chain (2500 gp). Silver chalice with lapis lazuli gems (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Silver comb with moonstones (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Medium magic item.
Cloak On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case. Her yellow fur is braided into rings. Her green eyes dart from person to person.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done she does not care how it got done.
History: Born in the south to a Ruler, Cloak learned a great deal about her father's area of expertise. She has had some formal dancing training, and achieved minor success. She has set out to sabotage the competition.
Motivation: To reunite with her old friends; and she is unsatisfied with her job
Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 4000 cp. 3 Tanglefoot bags.
Bhevek Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports white clothing, slightly heavier than average wear. He has no hair. He wears large thick round spectacles.
Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born in the east to a Jeweler, Bhevek learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: He wants revenge against illithids; and further expansion of business
Flaws: Ugly. Bonds: Job, Enemies, Military. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 20 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 400 gp. Black pearl (300 gp). Canary diamond (2000 gp). Coral (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Traki Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears light armors faded through time and improper care. He wears a colorful flower in his chestnut hair. His brown eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He would rather hide behind his crafts than deal with other people.
History: Born in the east to a Layabout, Traki learned a great deal about his father's area of expertise. His childhood dream was to be a Masseuse, but he was a colossal failure. He tends to his Layabout job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Layabout
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Carnelian (70 gp).
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