Ombul Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. His hair is short and golden. His thin eyebrows rest above his beady gray eyes.
Personality: Overbrimming with self-confidence, Ombul isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 41 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 10000 cp.
Iados Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is greasy and uncared for. His gold eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Ideals: Gifted, Persistence. Flaws: Ugly, Impulsive, Insane. Bonds: Adventurer. Occupation: Laborer
Voice: Raspy
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Arannis Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears blue trousers with green and violet striped suspenders. He wears various colorful collared shirts, marred by beers. His hair is long and silver with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. His brown eyes peer out from beneath his Stetson blue hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He married young, but lost his spouse to dire rats. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he loathes his own lifestyle
Flaws: Ugly, Antagonistic, Addict, Depressed. Bonds: Enemies. Occupation: Barber
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: Silver comb with moonstones (700 gp).
Eberk Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His black hair is singed and shortened. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: His mother raised him in a mountain cabin. His childhood dream was to be a Tailor, but he was a colossal failure. He now owns his own business.
Motivation: To unite with his brother; and to be a tailor again
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 100 gp.
Duergath Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. He has moderate length chestnut hair. His eyes are likewise amber.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of northern immigrants he idolized his mother. Duergath was born on a far northern desert where he grew up under the tutelage of his mother, an expert Sailor. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother
Ideals: Fighting. Bonds: Attractive, Family, Immigrant, Rich. Occupation: Sailor
Voice: Indian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 5 (-3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 sp. Deep blue spinel (1300 gp). Aquamarine (1300 gp). Rhodochrosite (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!