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Advanced [show]


Egelina Barlow, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a brown costume with the symbols of the four houses of cards on her torso. Her chestnut hair is cut short. Her eyes are a pleasant amber.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is obsessed with a lost civilization.

History: Egelina hails from a village terrorized by drow. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is compelled to act according to her religious beliefs; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Optimist. Flaws: Fearful. Bonds: Adventurer, Enemies, Religious. Occupation: Miner

Voice: Old thin voice

Attributes [hide]

Egelina Barlow, Female Human Fighter 8
Medium (5'7") Human, Lawful Evil (CR 8)
Armor Class 10
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs


Kristryd Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her long white hair is drawn into a two foot long braid. Her otherwise smooth face is marked with small tiny scars.

Personality: Kristryd speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She always tries to repair and not replace. It was this mentality that drove her into the Mortician business.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her homeland was ravaged by war and she spent much of her life rebuilding it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Impeccable, Persistence. Flaws: PTSD. Bonds: Military, Family. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kristryd Dankil, Female Dwarf Cleric 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 65 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 16 (+3)5 (-3)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544332

Possessions: 4000 gp.


Social Check DCs


Caramip Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan vest and prefers white and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her brown hair up in a very large beehive style do. She has a dull look in her blue eyes.

Personality: She is calm most of the time but flees social interaction. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was raised in a island tribe. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out; and retire the richest woman in the west

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Slave, Nature. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Caramip Sympony, Female Gnome Cleric 4
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp.


Social Check DCs


Mialee Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'4". She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a top hat to hide her balding. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of herself, she believes she is the best Knight born in the past three hundred years. She is obsessed with her god.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Knight arts, while her mother instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Knight work with an outfit from a few towns over. Knight work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Many orcs want her driven away; and she is greedy

Flaws: Antagonistic. Bonds: Job, Religious, Rich, Enemies. Occupation: Knight

Voice: Timid voice

Attributes [hide]

Mialee Dalanthan, Female Elf Fighter 2
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)17 (+3) 15 (+2)16 (+3)
Skills Arcana +5, Deception +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Goblin, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 370 gp.


Social Check DCs


Kansif Yardley, Female Half-Orc [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, she is an attractive figure. She wears white painted combat armor at almost all times. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise green.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has never given up on her writing dream.

Motivation: Money/treasure.

Ideals: Philantrophist, Artistic. Bonds: Attractive, Rich. Occupation: Tailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kansif Yardley, Female Half-Orc Wizard 7
Medium (4'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)8 (-1) 18 (+4)9 (-1)
Skills Perception +7
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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