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Advanced [show]


Antinua Ostoroth, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her auburn hair is smooth and relatively long. Her eyes are gray and catlike.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Antinua enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born the only child of a wealthy merchant. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has worked as a Mason like her mother before her.

Motivation: To be a Spy again; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Rich, Job, Mentor. Occupation: Mason

Voice: Whispers

Attributes [hide]

Antinua Ostoroth, Female Half-Elf Expert 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)9 (-1) 9 (-1)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Lone On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a small hat to hide his balding. This copper eyed southerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lone is combative with any and all who dare try his patience in the slightest.

History: Lone was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Banker. He has worked as a Banker like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Fighting, Justice. Bonds: Job, Poor. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Lone On the Mountaintop, Male Tabaxi Bard 5
Medium (5'8") Tabaxi, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)12 (+1) 14 (+2)7 (-2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ratlûg Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a black vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are brown.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: From birth he was tutored by a cruel and relentless mentor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Criminal record, Mentor. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Ratlûg Badger, Male Half-Orc Aristocrat 7
Medium (6'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)8 (-1) 15 (+2)10 (+0)
Skills Insight +5, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Marley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown deerstalker hat and brown clothes. He has dyed his greying silver hair a little too much giving a sharp silver color. This gray eyed easterner is not easily forgotten.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments

History: Balimaar was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has drifted from career to career and currently works as a Barber.

Motivation: He is greedy; and expand his business

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Rich. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar Marley, Male Human Warrior 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Black velvet mask with numerous citrines (30 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Uraim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is portly but not overly obese. His chestnut hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Uraim is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: He is terrified, and will act out of fear; and to be a layabout again

Ideals: Justice. Flaws: Fearful. Bonds: Job, Poor, Attractive. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Uraim Bloodkith, Male Dwarf Commoner 4
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)5 (-3) 11 (+0)11 (+0)
Skills History -1, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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